History

No one knows for sure how the world came to be, only that it always was and always had been. The first myths ever recorded tell of the existence of powerful beings that roamed the lands, wielding profound knowledge and skill over the disciplines of Arcana that were unmatched by the common man. These beings, once referred to as Titans, were later acknowledged as Deities who kept a watchful eye over Noar and its people; enacting justice and vengeance, and inspiring stories from a traveling bard or two with deeds of great heroism and terrifying consequences.

These legends make up what is known of Noar’s history, though whether they are scribed in truth, myths, or something in between—no one is certain. Noar’s History is separated into four relative ages categorized by distinct, political change that shifted the era as a whole. These shifts are marked by major events which transpired shortly before the dawning of a new era.

Noar’s first age is recognized as the Age of Titans, a name denoting the Gods that walked the lands, and is marked as a time in history when great power and devastation ruled over every corner of the world. Little is known of what truly transpired during this time, but it is thought to have lasted roughly three thousand, two hundred years, or so the Atrix believe.

The world’s earliest recollection spans from this age, when the first people of Noar decided to take account and begin keeping records of what went on around them through etchings on stone and cave paintings. Some of these etchings described the Gods and named them after what power they were most sighted using. Several cave paintings of rituals even described these beings as growing more powerful through religious practice. Others depicted events of rebirth, transformation, and great cataclysms that pulled the world into darkness.

It is told that the Age of Defiance fell on the dawn of Osana’s death, when the Titan, Karamea, Mother of Earth and Life, destroyed her own daughter for defying her wishes. Few accounts from this era tell of the balance of nature shifting with the birth of Wild Magic; where animals mutated into monstrous creatures, plants died, and a palpable, electrical tension clung to the atmosphere. This experience would mark a turning point in the people of Noar, who so freely worship these Gods, that they would now attempt to use the Deities emotions for their own agendas. Change road atop the whisper of rumors which saw the slow collapse of religious followers and temples built to honor the Gods.

Races thrived and nations clashed, exercising their newfound strengths, challenging one another for territory and status. The divine children of the Gods, who had a tendency to remain hidden, stepped out of the shadows and forsook their immortal parents in favor of avenging their fallen sister. The age lasted seven hundred years, spanning over twenty-three generations and bringing to light some of the darkest terrors the world has ever seen. It is thought that many of the Divines born during this time might still walk the world today, some so admired by what is left of their followers that they have become gods themselves. Silent as they may be, though the Gods remain ever watchful.

It wasn’t until the Age of Man, triggered by the invasion and establishment of Humans, that the Atrix Faction came to be and the events of history that followed were accounted in perfect detail— that is, the history the victors wanted told. What actually transpired is said to be kept buried within the locked vaults of the Faction’s halls, with known to know of its truth, save for the members that walk the halls. But where did man come from and why did he flee to the shores of Noar’s eastern continent? Few remember what happened almost two thousand years ago, though the tribesmen of Emanys still tell tales of the race who came to claim Aramane with fire, believed to have sailed to these shores from the west, known only to the people of Noar as “the wastelands.”

Dark forces have always existed to the west and any who have gone in search of answers return only with more questions. That said, few return, and even less who have kept their wits about them. A sickness is spreading and those with the foresight to see it, know nothing good ever comes of greed. It was the greed of man and now, that of kings that plagues the land, but something darker stirs out of sight, buried in the back of the minds of those who claim indifference and neutrality, a faction of Humans better known as Atrix, who know the truth but do not share or warn of what is to come.
Age of Titans
Year 1 - 3200
Little is known of what truly transpired during the Age of Titans, but it is thought to have lasted roughly three thousand, two hundred years. The world’s earliest recollection spans from this age, when the first people of Noar decided to take account and begin keeping records of what went on around them through etchings on stone and cave paintings. It was a completely different time in which the world was ruled by giants, so say the Ontari, later named the titans and gods.
Age of Defiance
Year 1 - 700
During the Age of Defiance, most of the races in Noar were already well established and thriving. The people of the land had realised that the gods were not as immune to death as they appeared to be. Over the seven hundred years that this age lasted, it is speculated that two gods were slain by completely ordinary people.
Age of Man
Year 1 - 1800
The Age of Man is burned into the history of every race. Known for introducing fire, fathom and war to the lands of Noar. Humans appeared within the world and were both feared and hated whenever they sailed. They have done some work to redeem themselves during their eighteen-hundred year stay, but not enough to calm the tension between themselves and the neighbouring tribal race of Ontari people.
Age of Kings
Year 1 - 19
Men first before the Gods has become the trend of this era. With so many godless people and fractions forming in the years since the Age of Defiance, religion and its practice have taken a back seat to the wants and wills of mortals. Kings rule more than their fair share of the land, inciting greed in those of lesser political status enough to spur the idea of war into action.