Starting Packages
Listed below are items available for you to choose from when starting in the World of Noar. Players should design their starting package based on what fits their character’s current setting best and transfer the items over to their Character Sheet's Inventory section. Keep in mind that you don’t have to select items from each section, only items you want your character to have. Items selected for starting packages cannot be sold or exchanged for their value. For example, if your character starts out homeless or as a slave, you may want to start with nothing but the clothes on your back.
If you would prefer to start with a dress, you may opt to do so in exchange for the tunic and trousers listed above. You are welcome to detail what colour, size and any other detail you would like to add describing your starting garments, such as buttons, quality (rips and tears) or distinguishing features.
• If you choose seafaring as your starting housing option, you must have an NPC help your character man it. A schooner requires at least two crew (your character + an NPC).
• All players are permitted to start with two free Story NPCs, see the NPC Guide for details.
• Your character can choose to start with any animal that falls within the tiny to large category. This animal should be considered untrained.
• Your character may start with a single weapon of your choosing of Poor Quality. See the Pricelist for details.
• Your character can choose to start with any animal that falls within the tiny to large category. This animal should be considered untrained.
• Your character may start with a single weapon of your choosing of Poor Quality. See the Pricelist for details.
• These three rooms make up the starting housing package for characters dwelling within or just beyond the city walls. The materials that make up your character’s starting house can be clay, stone, wood or a mix of all three.
• Your character may start with a single weapon of your choosing of Poor Quality. See the Pricelist for details.
As part of your character’s Starting Package, you may choose any single unit of land or 500 Krowns. If you choose the City Dweller Package, you must have an acre of land over the Krowns, this is because your house is a permanent fixture in the city of your choosing and cannot be moved like a schooner or ger.
All characters start with 300 Krowns.
Any object up to 50 Krowns worth of value.
Players are given 40 stat points to distribute as they see fit. All stats begin at 5 points. This does not deduct from your 40 starting stat points. Races also provide additional stat points. Be sure to include this along with a stat ledger to show how all of your points were distributed.
Players can start with one magic of their choice.
Players can start with one talent of their choice.
One Fluent and One Broken.
The packages listed above are Moderator Approved Packages. They cannot be re-sold, traded or exchanged unless approved by an Admin. However, we understand not ever package suits a character's needs. For this reason, the custom package exists. To build a customized package for your character, you are allowed to forgo the above packages (including starting coin and an heirloom) to build your own package using a limit of 3000 Krowns. You have the advantage of being able to exchange these items for the sell-back price, whereas other packages do not allow this. Your character may start with any Krowns left unspent.
Clothing
If you would prefer to start with a dress, you may opt to do so in exchange for the tunic and trousers listed above. You are welcome to detail what colour, size and any other detail you would like to add describing your starting garments, such as buttons, quality (rips and tears) or distinguishing features.
Item Name: Tunic Weight: 3 Details: A simple cloth tunic. [Starting Item]. |
Item Name: Trousers Weight: 3 Details: Simple cloth trousers. [Starting Item]. |
Item Name: Dress Weight: 5 Details: A simple cloth dress. [Starting Item]. |
Item Name: Undergarments Weight: 1 Details: Simple cloth undergarments. [Starting Item]. |
Item Name: Leather Belt Weight: 1 Details: Simple leather belt. [Starting Item]. |
Item Name: Boots Weight: 5 Details: Simple leather boots. [Starting Item]. |
Item Name: Cloak Weight: 5 Details: A simple cloth cloak. [Starting Item]. |
Seafarers' Package
• If you choose seafaring as your starting housing option, you must have an NPC help your character man it. A schooner requires at least two crew (your character + an NPC).
• All players are permitted to start with two free Story NPCs, see the NPC Guide for details.
• Your character can choose to start with any animal that falls within the tiny to large category. This animal should be considered untrained.
• Your character may start with a single weapon of your choosing of Poor Quality. See the Pricelist for details.
Item Name: Schooner Weight: 5,000 Hold: 2,000 Crew Required: 2 to 6 Passengers: Maximum of 10 Details: A vessel with two or more masts with fore and aft sails, the foremast being the shorter of the two and never taller than the mizzen if one is present. This ship will get a character from one continent to the next, but in unsafe waters, is a risky choice for long distance travel. Schooners are fast, enabling them to outrun and outmaneuver some of the bigger ships on the ocean, including the cog ship, a favourite among pirates. |
Item Name: Buckler [Poor] Weight: 15 Damage Negation: 1D6 damage negated. Details: A small, hardy wooden shield with leather straps, edging, and an iron boss at its centre. |
Item Name: Food Staples Weight: 15 Details: This food parcel contains enough food to sustain your character for a week. It is made up of long-life basics, such as rice, flour, cured meats, dehydrated fruit, nuts and seeds. |
Item Name: Chest Weight: 80 Hold: 250 Details: A heavy chest that can be lifted by no less than two people. Made of wood and iron, chests are very sturdy and difficult to break into when locked. |
Item Name: Coin Purse Weight: 1 Hold: 10 Details: A small drawstring pouch usually used for carrying coin, gems and other small, valuable items. |
Item Name: Water Skin Weight: 2 Details: A Water Skin big enough to hold three days worth of water for one person. The container is hardy but flexible. It keeps water cool even when left outside in the sun. |
Item Name: Bedroll Weight: 5 Details: A Bedroll that is both water and weather proof. It is good in cold environments, perfect for long nights in the desert or snow. |
City Dweller Package
• Your character can choose to start with any animal that falls within the tiny to large category. This animal should be considered untrained.
• Your character may start with a single weapon of your choosing of Poor Quality. See the Pricelist for details.
• These three rooms make up the starting housing package for characters dwelling within or just beyond the city walls. The materials that make up your character’s starting house can be clay, stone, wood or a mix of all three.
Item Name: Bathroom Details: A small bathroom big enough to house a bathtub, toilet and hand-basin. All floors are wooden unless otherwise stated. All standard items listed are included in the bathroom and are of a simple quality. |
Item Name: Bedroom Details: A spacious bedroom big enough to house two single beds or a queen sized bed. It will also fit a dresser, side-tables and a chair. All floors are wooden unless otherwise stated. All standard items listed are included in the bathroom and are of a simple quality. |
Item Name: Living Room Details: A large, open living room and kitchen spacious enough to house an array of living room furniture, including a table and four chairs. All floors are wooden unless otherwise stated. This room is also decorated with a simple fireplace. All standard items listed are included in the bathroom and are of a simple quality. |
Item Name: Buckler [Poor] Weight: 15 Damage Negation: 1D6 damage negated. Details: A small, hardy wooden shield with leather straps, edging, and an iron boss at its centre. |
Item Name: Food Staples Weight: 15 Details: This food parcel contains enough food to sustain your character for a week. It is made up of long-life basics, such as rice, flour, cured meats, dehydrated fruit, nuts and seeds. |
Item Name: Leather Bag Weight: 5 Hold: 20 Details: A leather bag big enough to store one’s belongings. Used for travel, these bags are waxed and generally waterproof. |
Item Name: Coin Purse Weight: 1 Hold: 10 Details: A small drawstring pouch usually used for carrying coin, gems and other small, valuable items. |
Item Name: Water Skin Weight: 2 Details: A Water Skin big enough to hold three days worth of water for one person. The container is hardy but flexible. It keeps water cool even when left outside in the sun. |
Item Name: Bedroll Weight: 5 Details: A Bedroll that is both water and weather proof. It is good in cold environments, perfect for long nights in the desert or snow. |
Nomad Package
• Your character may start with a single weapon of your choosing of Poor Quality. See the Pricelist for details.
Item Name: Ger Details: A ger (tent)is best suited to nomadic characters, such as the Ontari. The ger is big enough to house a family of four. It is made of felt stretched over a strong wooden frame. |
Item Name: War Horse Weight: 1,000 Hold: 200 Details: This mount includes armor, saddle, reins, and a number of bags both large and small. |
Item Name: Hunting Dog Weight: 100 Trained: Yes Details: A trained hunting dog that it loyal to you. |
Item Name: Buckler [Poor] Weight: 15 Damage Negation: 1D6 damage negated. Details: A small, hardy wooden shield with leather straps, edging, and an iron boss at its centre. |
Item Name: Food Staples Weight: 15 Details: This food parcel contains enough food to sustain your character for a week. It is made up of long-life basics, such as rice, flour, cured meats, dehydrated fruit, nuts and seeds. |
Item Name: Saddle Bag Weight: 10 Hold: 50 Details: Worn across a mount’s back, usually a horse. Used for the transport of items long distance, such as letters, clothing, small weapons, and food. |
Item Name: Coin Purse Weight: 1 Hold: 10 Details: A small drawstring pouch usually used for carrying coin, gems and other small, valuable items. |
Item Name: Small Wagon Weight: 1,500 Hold: 1,000 Details: A small wooden wagon perfect for storing and moving goods to and from the city. This is a horse-drawn wagon that can be towed by an Ox or Horse, but not a person. |
Item Name: Water Skin Weight: 2 Details: A Water Skin big enough to hold three days worth of water for one person. The container is hardy but flexible. It keeps water cool even when left outside in the sun. |
Item Name: Bedroll Weight: 5 Details: A Bedroll that is both water and weather proof. It is good in cold environments, perfect for long nights in the desert or snow. |
Land
As part of your character’s Starting Package, you may choose any single unit of land or 500 Krowns. If you choose the City Dweller Package, you must have an acre of land over the Krowns, this is because your house is a permanent fixture in the city of your choosing and cannot be moved like a schooner or ger.
Item Name: Desert Details: Difficult to build and grow anything on. |
Item Name: Swamp Details: Waterlogged terrain unsuitable for building on. Small huts and wooden bridges can be built in certain areas. Would be ideal for a witch's hide-out. |
Item Name: Jungle Details: Thick jungle is hard to tame. Most buildings are small and set in the trees. |
Item Name: Woodlands Details: Small sections of clear woodlands are idea for building or running businesses from. This type of terrain is also the perfect hangout for bandits, thieves and cutthroats. |
Item Name: Mountains Details: Beautiful valleys and picturesque scenery in any type of biome. Check city climate for details on what the surrounding area might be like. |
Item Name: Island Details: Small islands or sections of small islands can be purchased and colonised by players individually or as a group. |
Item Name: Beaches Details: Ocean views, ports, and bays all fall under beaches and coastal property. |
Item Name: Lakeside Details: Water views and beautiful countryside. |
Item Name: Grasslands Details: Glasslands are flat and ideal for farming. |
Item Name: Beyond City Walls Details: This land falls just beyond the city walls or a short distance (no more than an hours travel on horse) from the city walls. The terrain type will depend on the land surrounding the city your character chooses to take up residence in. In Renmere, for example, this would be grasslands, whereas in Nejem, it would be desert terrain. |
Item Name: Within City Walls Details: A purchased section of land can exist anywhere (within reason) within the city walls, such as highly sought after areas like city ports, the outskirts of a market square, back alleys and the likes. |
Starting Currency
All characters start with 300 Krowns.
Heirloom
Any object up to 50 Krowns worth of value.
Stat Points
Players are given 40 stat points to distribute as they see fit. All stats begin at 5 points. This does not deduct from your 40 starting stat points. Races also provide additional stat points. Be sure to include this along with a stat ledger to show how all of your points were distributed.
Arcana
Players can start with one magic of their choice.
Talent
Players can start with one talent of their choice.
Languages
One Fluent and One Broken.
Custom Starting Package
The packages listed above are Moderator Approved Packages. They cannot be re-sold, traded or exchanged unless approved by an Admin. However, we understand not ever package suits a character's needs. For this reason, the custom package exists. To build a customized package for your character, you are allowed to forgo the above packages (including starting coin and an heirloom) to build your own package using a limit of 3000 Krowns. You have the advantage of being able to exchange these items for the sell-back price, whereas other packages do not allow this. Your character may start with any Krowns left unspent.