Blackbrine

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Overview

Blackbrine was the name of the original ship and home to a crew of pirates who were barred from entering all ports across Noar, the El'Jihai (forsaken of earth) decided to form their own city which would later be known as, Blackbrine, the City that Sailed. Blackbrine is a gathering of ships anchored in a ring called 'the crow's nest'.

The city and main faction formed by this group are known as Leviathan, who display their association proudly with big blue or white sails picturing a giant octopus with its legs tied in mirrored knots. The city has been described as 'a living monster' with ships coming and going for trade, seeing the city grow and shrink daily. Each season and, only ever on a day that includes the number eight (said to be a lucky number), Blackbrine allows outsiders to dock alongside their vessels, but only if they wield one of the blood runes depicting the leviathan on either face. Blackbrine is closed to all outsiders during the season of Frost.

Blood Runes cannot be traded for gold, but are used for bartering and buying favours in Blackbrine. The only way to earn a Blood Rune is to take it for yourself or receive it as a gift. Favours might include accompanying a ship to their intended destination and seeing that they arrive safely or doing some work and repair on one of their boats. It is taboo for a commoner to trade Blood Runes for gold and the act is said to put a curse on the person who bought the runes as well as the individual who sold them. This curse often stops an individual from travelling by boat, as their luck in and around water is severely impacted.

Though most pirates are known for their love of gold and, the Brineborn are no exception, members of the city prefer to barter or trade goods for favours with one another. As most fights are usually started over gold and Blackbrine considers itself to be one big extended family. Family is the only thing more important than gold to the Brineborn people.

Blood Runes: Heads and Tails

History

In the Age of Man, 1799, Vera Clegg’s father, Bart Clegg, organised an attack against the ship, Blue Borneo, and defeated Captain Richard Eyre, former Salt Prince and leader of Blackbrine and the Brineborn people. Bart died two years later due to the injuries he sustained during the battle and his daughter, Vera, was named the new Salt Prince of Blackbrine, sailing the flag of the Leviathan alongside her father’s flag, the crooked crown.

Seven years on, Vera Clegg still rules Blackbrine and, though she may not look like your typical bloodthirsty pirate, she has lived up to her father’s name and continued his legacy, recruiting or destroying any who get in her way, fostering a 'join or die' approach to leadership. Her galleon, The Howling Harper, is equipped with eighty guns (cannons), with four mounted aft instead of two as found on most ships, and a swing gun on either rail to repel would-be enemy ships.

Some say Vera has never stepped foot on dry land and others believe she has the favour of the God of Death, able to read her surroundings and sense when trouble is near. Most know her by her auburn mane, black corset and leather boots. She wears the symbol of the Leviathan on a thin, long chain around her neck and has hazel coloured eyes that most men find memorising. In the seven years that she has been in charge of Blackbrine, she has only been challenged twice, both just after her eighteenth birthday in Harvest. None since then have challenged her and her reputation only worsens as it grows and word of her atrocious acts spread.

Newcomers and those unaccustomed to the traditions of Blackbrine are always surprised to find that the city and its people are led by a woman, but are quick to realise why she has earned and kept her position as Quin’najai, Champion of Water.

Timeline

To be added.

Legend

The Brineborn do not believe that the immortals created the world and stars. It was the other way about: the world created the immortals. Before there was Dream Walking and the Spirit Realm, Brineborn legend tells that the originals crawled up out of the sea. Noar was the first parent, and from her belly the creators of mankind took form, learning their gifts and dividing their talents amongst their children, those known now as the titans.

It is not so much the living gods that play a role in Blackbrine’s history, but those the salt people say are long forgotten, the most influential of which was known only as Kiba, God of Truth and Lies. Most believe him to be dead, while the rest say he is merely in hiding, and that every time the ground shakes, it is just the echoed rumble of his distant footfalls. Kiba was said to be the father of the founding member of Blackbrine, known to most in the common tongue as Creed, a Divine slain by Rhum. After Creed’s death, Kiba disappeared and history, like everyone else, forgot him.
Now... Blackbrine belongs to those with the power to claim it for themselves.

The Capital

Blackbrine is shaped like a giant octopus, known to most as The Crow's Nest, with the largest ships docking at the centre or head, while the smaller ships make up the arms. All ships flying the Leviathan flag are free to come and go as they please, but anyone else is only granted access to Blackbrine if they have Blood Runes and the date of the current day boasts an eight. In the season of Harvest, for example, commoners would be allowed to enter the city on the 8th, 18th, 28th, 38th, 48th, etc. They would be permitted to stay only one night and sent away early the next morning, unless they were sold to the people of Blackbrine as slaves.

Climate

Just like the sea, the climate in Blackbrine is ever changing. The beauty of the city, however, is that the Brineborn are able to move their ships almost anywhere they please, and thus, escape nasty storms. Living in Blackbrine can be dangerous as it isn't always possible to predict the weather and when sudden storms hit, most of the boats end up being thrown against each other due to the rough waves. For this reason smaller boats dock in the outskirts of the city, making up what is referred to as the city’s arms, while the bigger ships are stationed at its centre. The small ships take less time to prepare for departure and can quickly move out of the way if any turn in the weather is expected, freeing up room for the bigger ships to put some space between them and minimise damage.

The pirates of the Blackbrine do not get along with those known to haunt Rathos. Instead they tend to move around central, northern, and southern parts of Noar. They usually stay out of the way of busy trading routes and most areas in the west where there is less to see and do. This, however, leaves them with plenty of territory to shift around, so it is possible for them to follow the fine weather and, they usually do. As the location of Blackbrine is secret, many sea tales warn people against travel during Blaze and Harvest when the Brineborn do most of their trade and smuggling and are therefore more likely to be stumbled upon. Many of the pirate factions associated with Blackbrine are relatively neutral, but there are those who will go out of their way to terrorise the common folk, so caution is advised.

Surroundings

Blackbrine’s surroundings change from season to season and sometimes even day to day depending on the weather. They tend to stay as far from land and popular trade routes as they can, doing their best to avoid notice or unwanted attention. The Brineborn navigate via the stars and use three in particular, known to them as Rivor, Sigon, and Vihara. Rivor is considered to be the North Star in Blackbrine navigation, while Sigon is the South Star. Vihara is what they call the ‘Moving Star’. If Vihara is closer to Rivor they know they are too far south and, if it is closer to Sigon, they are too far north. The same applies to east and west. When all three stars align and Vihara is positioned evenly between Rivor and Sigon, the brineborn people know they are close to the City of Blackbrine. The three stars are distinguished by their colours. Rivor glows blue at night and cannot be seen during the daytime, while Sigon has a faint red glow, and can be seen at all hours of the day and night. Vihara only ever appears white, but it is much larger than any of the other stars in the sky and thus easily recognised. The stars and their names are a well-kept Brineborn secret.

Culture

Blackbrine is an unsettling place. Most travellers don’t bother venturing too close, though by the time the city has been spotted, it's usually too late. Patrol ships are fast and Salt-Sign, flags and smoke signals are used to spread the word of intrusion quickly. Trespassers are boarded and unless they can produce a Blood Rune, hung for venturing too close the City that Sailed.

Demographics

A recent census of the city estimated that there are just under 3,000 people living in the city of Blackbrine, with an extra 500 to 1000 sailing the open ocean surrounding Blackbrine.

Of these totals, Mixed Bloods make up 46%, followed by N’jiin at 28%, Ecrede 16%, and Humans at 10%.

Housing

The Brineborn live on their own ships.

Rituals & Traditions

Scarification

This tradition is popular among many of the older Brineborn factions, something its members believe to be unique and beautiful, stemming from old Ecrede traditions. Dotting and lines are the most common types of scarification used in Blackbrine, but as the generations have changed, scarification practices have become more and more elaborate. Older Brineborn members concentrate most of their scarification to their face, shoulders, and arms, while the younger generations have taken to full-body scarification. Individuals get their first pattern on their eighteenth birthday, however, this ritual is not mandatory.

The Reaving

A community celebrated holiday that occurs during Bloom. The day in which this transition takes place it a well kept secret, announced only three days before the event is to take place. Individuals are nominated, with one selected by the Salt Prince. On this particular day, a smaller shore dwelling town is chosen as a target. As evening falls, the Brineborn fire cannons on the city and take boats to shore to engage in pillaging and plundering. This gives them a chance to acquire supplies they can only get from land cities without actually having to barter with disliked land-dwellers. It is not unheard of for the pirates to abduct citizens as slaves to trade with or keep for their own work. Cities have come to fear The Reaving and smaller shore towns are constantly on the edge that their city may be chosen next.

“There came the salt mist, so thick I could see nothing except the flash of canons blinding and terrifying as they broke through the mist. The cannons thundered over the screams of the dying and the dead as the streets ran with the blood of their victims. I ran blind and deaf, choking on the smell of burning flesh and spit blood as the ash from the village rained down like snow in the night. The demons of Blackbrine laid to waste the town of the Shore People that night.” Captive survivor of The Reading

Holidays

Lochren's Offering

On the first day of every season, the Brineborn give an offering of flesh to Lochren, sending weighted souls to their deaths in the deepest parts of the ocean. Eight individuals, usually slaves or captives, have heavy treasures tied to their bound hands and feet. They are then pushed over the edge of the ritual ship and dragged to the bottom of the sea by the weights tied to them. If blood rises to the surface before the air-bubbles cease, it is considered a good omen.

Marriage & Divorce

Polygamy is the norm in Blackbrine, but not as most places know it. In Blackbrine there is a shortage of women, so most women take a second and sometimes even a third husband. Of course, this can start a lot of disputes, so organisation is key for keeping everyone happy. Weddings are huge events in Blackbrine, but not quite as traditional as the ones their ancestors, the Ecrede, still host to this day. Instead a man gifts his boat to the woman he chooses and if she accepts, they will be married.

Food

Fish is on the menu every night, while the rest of the time Brineborn eat whatever they have managed to find or steal from the coasts. This sometimes includes wild root vegetables (which they have also managed to grow on their boats), fruits, livestock, and a variety of nuts. A lot of outsiders believe that certain fractions from Blackbrince still partake in the act of cannibalism, but there haven’t been any recent reports of this in years.

Music

Fiddles, fifes, whistles, and drums are some of the preferred musical instruments of choice in Blackbrine and, it is believed that most of the major ships have at least one member of the crew who is proficient in any one of the four favourites. Pirates play music for the Merfolk and a lot of their guests. Music is used to celebrate special occasions, funerals, and the odd visit from an immortal. There are times, however, when it is not okay to play music in Blackbrine. Throughout the season of Frost, music is banned due to old folklore and myths regarding their history.

Language

Common, Ethesion, and Salt-Sign are the main three languages used in Blackbrine. Salt-Sign is popular among the majority of the pirates that call Blackbrine home most of the year. Salt-Sign is the main language taught in the schools in Blackbrine. It is a mixture of hand gestures and animated facial expressions that enable the Brineborn to communicate with each other from a distance (ship to ship for example). Flags are also used to convey different meanings in Salt-Sign which allows individuals can communicate via great distances that can only be seen through a spyglass.

Folktales

To be added.

Society

To be added.

Education

Blackbrine takes a very practical approach to education. Most tasks are hands on and students are expected to learn key skills for building, sailing, navigating, writing, negotiating, and much, much more. From the age of six until the age of eleven children spend a lot of time in a classroom type environment, but from ages twelve to sixteen they are out on the water, putting their knowledge to good use. By an individual's sixteenth birthday they are expected to be able to read and write in one of the two major languages used in Blackbrine, plus master the art of Salt-Sign.

Graduation is a test in which a class of students (all in their sixteenth year of life), are blindfolded and sailed out into the middle of nowhere. They then have three days to navigate their way back to Blackbrine without any help from the crew that helped lose them. Those who graduate are usually offered apprenticeships or hired by different factions and crews to work on their boats. But for those who fail, it's back to school for another year. If there is a third failed attempt, individuals are dropped off near land, forced to swim to shore and barred from returning to Blackbrine. For this reason, most students take their lessons very seriously.

Economy & Employment

Everyone in Blackbrine works. There is no room on a boat for slackers, in a community where even the old have their uses. Sewing, cooking, crafting, cleaning, sailing, navigating, teaching, and fishing being just some of the many jobs available to the Brineborn people. For those who are too old to work, there is care available, with honour and respect bestowed to those who lived their lives at sea, and dedicated their time and energy to making the City that Sailed a bigger and better place. Some choose to spend their later years on land, though most are too notorious for such peaceful ends.

Imports

Due to its top secret location, Blackbrine doesn't import any goods directly, rather, they buy or steal whatever they need from traders and coastlines, and cart it back to the city.

Exports

Seal furs, fish, kelp, rope, sails, boats, weapons, wooden carvings, special salts, potions, and slaves make up the main exports from Blackbrine.

Jobs & Responsibilities

Captain: Democratically elected by the crewmen, the captain can be replaced at any time with a majority vote. A captain is expected to be bold and decisive, a man or woman who is skilled in a number of different areas, including navigation, tactics, leadership, seafaring, and a weapon of their choice. Personality is key and, in order to get a bunch of misfits to work together, a captain must be firm but fair to keep his or her crew loyal and honest (at least as far as pirates go).

Quartermaster: The quartermaster, also elected by the crew, is the second in command and, while the captain retains complete authority over the ship and its crew, in times of battle, everyone is subject to the command of the quartermaster. Skilled in siege weaponry, navigation, and seafaring, the quartermaster is expected to represent the interests of the crew.

Sailing Master: In charge of steering the ship, the sailing master is usually a well-travelled individual with an interest in cartography and navigation. They are expected to know the dangers of different coastlines and what to expect out at sea. The captain is in charge of choosing his or her sailing master.

Mate: The sailing masters apprentice. The ‘first mate’ is a young man or woman of many talents, expected to study all aspects of seafaring, from navigation to sailing and everything in between. Tasked with overseeing the rigging, including ropes, pulleys, sails, and everything else necessary for a long sea voyage. Hoisting the anchor, checking tackle once daily and reporting to the sailing master is just part of the routine.

Gunner: Responsible for the ship’s guns and ammunition, the gunner is familiar with siege weaponry, battle tactics, is good at taking stock of supplies, and reports directly to the quartermaster. The gunner is in charge of making sure weapons are kept clean and in a good state of repair, so knowledge of cannons is essential.

Sailor: A.B.S. or Able Bodied Sailors are the backbone of any ship, able to work the sails, make sure the rigging is all in order and carry out any task asked of them. An A.B.S. has one of the most dangerous jobs on the ship and is most at risk of falling from great heights, slipping or going overboard. All Sailors are expected to be skilled with a blade and do as they are told, reporting to all who are ranked higher than them.

Cabin Boy: More often than not these young stowaways are kidnapped by pirates or are runaways looking for a means to escape their homes or families. Cabin boys are servants, tasked with serving meals, learning the ropes and running errands on land when the ship is docked.

Swab: A person who mops the decks using a swab and often referred to as a ‘swabbie’ is ranked lower than a cabin boy and is usually an unpaid slave or hostage, held in very low regard.

Historical Epithets

Bart - The Bad

Government & Politics

Quin’najai: 'Champion of Water' who is also referred to as 'The Salt Prince' by the Brineborn. The Quin’najai is considered the most fearsome sailor in all of Idalos by the men and women of Blackbrine. The Blackbrine go where he or she orders and none dare challenge him or her unless sure of total victory.

Qe'najai: 'Warrior of Water' and otherwise known as The Watchers, Qe'najai are tasked with the job of ensuring that no one unwelcome is able to enter the Blackbrine, the City that Sailed.

Vi'Torja: 'Weaver of Truth' those said to possess the ability of foresight, believed to be the genetic gift of the Brineborn people, passed down from father to son, an ancient gift from the gods. Vi'Torja are conditioned to lead the people of Blackbrine to rich waters and warn them of the coming storms.

Ni'rhen: 'Seeker of Stars' the Ni'rhen are navigational experts, using the stars to find their way across any stretch of water, no matter the unforeseen dangers.

Dij'Naj: 'Bearer of Life' these individuals are healers, herbalists, and surgical experts, tasked with caring for the members of Blackbrine and all who visit the City that Sailed.

Ya'hadi: 'Crafter of Dreams' it is said that the Ya'hadi can build anything they set their minds to, known far and wide as some of the best shipwrights in Noar, though ships are not all they build.

Kai'gar: 'Merchant of Balance' these men and women are the backbone of Blackbrine, fishers, crafters and traders. They supply Blackbrine and the Brineborn with food, freshwater and trade to sustain their way of life.

Ra'kor: 'Light of Love' the Brineborn are descendants of the original members of The Blackbrine Fleet and are the only individuals allowed to gather at Blackbrine without Blood Runes.

Army

The Blackbrine military is broken down into three groups denoted by the colours of their navigational stars. Rivor, blue signifies the city’s defence. Vihara, white, represents the city’s healers, and Sigon, red, embodies the city’s attack forces.
Blue Defence: Thirty percent of the military falls into this category.
White Healers: Ten percent of the military falls under this category.
Red Attack: Sixty percent of the military make up this category.

Law & Order

I. Treasure: The Captain and Quartermaster receive fifty percent of the loot; the other half is shared between the remaining members of the crew.
First Offense: Forgo his or her share of loot for the next year.
Second Offense: Marked as a Drifter.

II. Deserters: The captain goes down with the ship. There are no exceptions to this rule.
First Offense: Marked as a Drifter.

III. Honour among Thieves: No dirty deals with other Brineborn.
First Offense: Lose a finger.
Second Offense: Lose a hand.
Third Offense: Marked as a Drifter.

IV. Weapons: Are to remain sheathed at all times in the city. This includes cannon-fire.
First Offense: Lose a finger.
Second Offense: Lose a hand.
Third Offense: Marked as a Drifter.

V. Murder: Of another Brineborn member is punishable by death.
First Offense: Hung or cut and fed to the sharks.

VI. Secrecy: The location of Blackbrine is secret, as are the navigational methods used to find it. If either of their two secrets are shared, individuals will be punished.
First Offense: Marked as a Drifter.

VII. Trafficking: Anyone who brings dangerous or flammable substances into the city will be turned around.
First Offense: Turned around with a warning.
Second Offense: Ship taken from them.
Third Offense: Hung.

Crime & Punishment

Drifter Mark: The Drifter mark is burned onto any member of the Brineborn who break one or more of the city laws. This mark if burned into a person's right cheek, making their crimes clear. Drifters are cast overboard a hundred metres or so from the nearest coastline and barred from returning to the City of Blackbrine. If they return, they will be hung or cut by members of their ex-clan and fed to the sharks. Their ships, belongings, children, partners, and crew are taken from them, though most will leave a traitor willingly.

Factions

Leviathan

Displayed on all ships by those who consider themselves Brineborn, or associated with Blackbrine, and the Leviathan Faction. The flag is white with a blue Leviathan on the front and is always flown at the highest point of a ship's tallest mast. If any are found to be flying the flag under false pretenses, they will be beheaded, with their skulls hung from the edge of the vessel that intercepted them.

Main Ship: The Howling Harper.
Flag: Leviathan.
Captain: Vera Clegg.
Quartermaster: Gordon "Both Barrels" Jewell.
Territory: Central, Western, Eastern, and Southern Noar.
Specialisation: Leadership.

The Crooked Crown

First flown by the Carson family in the early days of Blackbrines founding, today the Crooked Crown is still used by the Clegg family, soaring proudly in the wind on the second mast of Vera Clegg’s galleon, The Howling Harper. As the current Salt Prince of Blackbrine, the Crooked Crown is recognised by many of the Brineborn and rogue pirates in the southern waters, though it hails originally from the northern waters.

Main Ship: The Howling Harper.
Flag: Leviathan, The Crooked Crown.
Captain: Vera Clegg.
Quartermaster: Gordon "Both Barrels" Jewell.
Territory: Central, Western, Eastern, and Southern Noar.
Specialisation: Leadership.

The Harbinger

Once upon a time the The Harbinger was a peaceful sign, flown by nautical experts who were praised by those in tricky situations at sea, often led home safely by the men of the hawk, back when the flag had been blue and the hawk at its centre was white. The Harbinger only brings death now, and though the crew are still navigational expects, they will only help you towards a speedy death.

Main Ship: The Harbinger.
Flag: Leviathan, Harbinger Hawk.
Captain: Eyrem Vur'res, “The Bone Collector.” (deceased)
Quartermaster: Wendell Wilde.
Territory: The North and South of Noar.
Specialisation: Sailing and Torture.

The Singing Siren

An all-female crew usually made up of Ecrede members, the Singing Sirens are known for their stealth, preferring to do most of their raids or attacks on rival ships under cloak of darkness. They get along well with the Mer-folk, who often aid them in their night-time raids by swimming ahead and informing the pirates of any ships in the area or fishing boats out too late.

Main Ship: Resurrection.
Flag: Leviathan, The Singing Siren.
Captain: Torri Redcove.
Quartermaster: Esme "Tall Tide" Macgregor.
Territory: Southern Idalos.
Specialisation: Trade, Salvery and Weaponry.

Trinity

A black flag with a blood red trinity moon at its centre, the trinity is feared throughout the southern continents, as pirates flying this flag are known to carry out raids on small coastal towns and villages. They are extra violent in Frost when the weather is cold, food is scarce and the fish move to warmer waters. Most believe that those flying the trinity flag worship Rhum.

Main Ship: The Crimson Cutlass.
Flag: Leviathan, Trinity.
Captain: Ann Stormhorn.
Quartermaster: Elizabeth Stormhorn.
Territory: Eastern Noar.
Specialisation: Weaponsmiths.

Cutthroats

Members of the Cutthroats faction are a fearsome lot of sailors famed for their skill with a blade, particularly the cutlass. They are treasure hunters, traders, and skilled craftsmen and women with great attention to detail, respected for the high quality of work they produce, especially with sails, special knot-works, and leather items. They also use Illusion magic, unlike a lot of other pirates who frown upon the use of arcane arts in Blackbrine.

Main Ship: The Titan.
Flag: Leviathan, Cutthroats.
Captain: Raver Hains.
Quartermaster: Errol Scar.
Territory: Central and Southern Noar.
Specialisation: Torture, Craft, Magic.

Rapid Raiders

These coast huggers are opportunists who tend to pick on those who can’t defend themselves, usually small settlements or farms along the coasts of different territories in the central and eastern parts of Noar. They work out of schooners, small, quick vessels that can be difficult to keep up with, and take only what they can carry. Gold, silver, copper, meat, skins, and food are all at the top of their list. The Rapid Raiders are also fond of taking long-ships up narrow waterways and exploring more inland than any of the other pirate factions known to Blackbrine.

Main Ship: The White Horse.
Flag: Leviathan, Rapid Raiders.
Captain: Samantha Swell.
Quartermaster: Wade Evans.
Territory: Eastern and Western Noar.
Specialisation: Treasure, Raiding.

Hangman's Noose

If there is anyone with a bad reputation across the central and southern ocean of Noar, it is these guys. The Hangman’s Noose faction is one of the most notorious and exclusive pirate crews known to these waters. They only man three galleons, but it is their tactics and speed on the water that overwhelms their targets. They hang their enemies by their feet from the side of their vessel until exhaustion, hunger, water, or something else kills them. Ruthless and cruel, members of this faction should never be trusted. They run the drug trade and don’t leave much room for competition.

Main Ship: The Bloody Baron.
Flag: Leviathan, Hangman's Noose.
Captain: Robert Eventide.
Quartermaster: Olly "Shivers" Roach.
Territory: Central Noar.
Specialisation: Drug Trade, Cruelty.

Black Widow

Fond of patrolling the shores of Nejem and the nearby islands south of the country, the Black Widow faction sail between Nejem, Crixus, and Rathos dealing in poisons and other toxins. They collect rare and exotic flora and fauna, famous for their ground-breaking research into the different types of poisons there are to be found in the world. Currently they are working on weapons that will be used for chemical warfare.

Main Ship: The Plunderer.
Flag: Leviathan, Black Widow.
Captain: Jacob Moon.
Quartermaster: Olly "Silver Tooth" Salt.
Territory: Western, Northern, and Eastern.
Specialisation: Poisons.

Wanderers

Much like their name suggests this faction is made up of explorers, researchers, philosophers, and a lot of young men and women who just want to see the world. They make their money by ferrying wealthy people from place to place, or transporting goods between cities. They aren’t very well armed, and don’t boast many fighters, but the size and speed of their tall ships puts most would-be attackers off the idea of giving chase. Wanders create some of the most used maps in eastern Noar.

Main Ship: The Blue Demon.
Flag: Leviathan, Wanderers.
Captain: Wyatt Keys.
Quartermaster: Ruth "Tall Story" Pepper.
Territory: Western Noar.
Specialisation: Trade, Smuggling, Navigation.

Stormlords

Trading gold for protection, the Stormlords are not to be messed with. They pour a lot of their time, money, and resources into acquiring bigger and better ships, and researching new materials for lighter and sturdier boats and sails. They believe they have crafted an ‘unsinkable’ ship, but are still working out some design kinks. The Stormlords are excellent fishermen, and there are none better at navigating rough and stormy seas. Stormlords sail where others wouldn’t even dream to go, and for that reason, they need boats that can handle just about anything.

Main Ship: Valiant.
Flag: Leviathan, Stormlords.
Captain: Jax Mane.
Quartermaster: Dani Darkrein.
Territory: Anywhere they please.
Specialisation: Cartography.

Foreign Relations

The Brineborn are pirates, welcome nowhere other than Rathos.

Magic

The use of magic, especially fire magic, is frowned upon in Blackbrine.

Slavery

Common Slave: The lowest rank of slave in Blackbrine, and the most mistreated. Common slaves are usually tasked with clean up jobs, or hard labour. Their owners can use them for whatever they please and treat them as poorly as they like, and no one will even blink an eye.

Fighting Slave: These slaves are used in the Brineborn Military where they are trained to fight, man a cannon, or any of the other guns on the ship. Fighting Slaves are never permitted to learn or use magic.

Crafting Slave: These slaves are trained how to build ships, masts, sails, and study rope. They are often tasked with repairing damaged ships, or adding improvements to existing ships. Crafters are the most respected of all of the Brineborn Slaves.

Educated Slave: Those sold to the Brineborn with an education behind them usually let it be known as they have seen first-hand how a common slave can be mistreated in the City of Blackbrine. Educated Slaves are tasked with teaching the young and old.

Pleasure Slave: This mark is a show of ownership, and anyone caught with a Pleasure Slave without having paid in gold risks being thrown overboard by the owner. Both men and women can be taken as Pleasure Slaves and are usually remarked later as Crafting or Fighting Slaves.

Free Slave: This symbol is burned below the left ear. Slaves branded with this mark are slaves no more and are treated well by the Brineborn people, usually awarded after a life of servitude (ten years).
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